classic wow weapon skill hit


Blizzard has confirmed that the hit cap in Classic WoW is effectively 9% for a player with 300 Weapon Skill, fighting a level 63 monster with a Defense Skill of 315. Characters at level 1 start with a weapon skill cap of 5, and the weapon skill cap value increases by 5 based on your level. For every point increase in Weapon Skill, the damage reduction is lessened by 3%.

Blizzard has confirmed that the hit cap in Classic WoW is effectively 9% for a player with 300 Weapon Skill, fighting a level 63 monster with a Defense Skill of 315. 310 Weapon Skill is the cap for glancing blow damage reduction. Since you start with Daggers as a Rogue, if you plan on switching to the Sword leveling build, then you want to make sure to raise your Weapon Skill when you make the switch. Weapon Skill is very important when leveling in Classic WoW. Weapon Skill allows you to hit enemies more often and, more importantly, for a lot more damage when you land a glancing blow.

Increasing Weapon Skill will still increase the hit percent increases as listed above. While spells in Classic WoW can be resisted (comparable to missing with a melee weapon), weapon skill is not taken into consideration when determining if a spell will hit. A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. While spells in Classic WoW can be resisted (comparable to missing with a melee weapon), weapon skill is not taken into consideration when determining if a spell will hit. Weapon skill is only a factor for melee attacks. Glancing blows are regular hits that deal reduced damage. This means going from 300 weapon skill to 301 weapon skill is effectively lowering your miss chance by 2.6%. Characters at level 1 start with a weapon skill cap of 5, and the weapon skill cap value increases by 5 based on your level. 5% + (Defense Skill - Weapon Skill)*.1%. Against your typical Level 63 boss, a full 40% of your attacks will be glancing blows, which deal 35% reduced damage if you only have 300 weapon skill. Weapon skill is only a factor for melee attacks. If you have +5 weapon skill through Sword Specialization, Mace Specialization, or Axe Specialization then the Hit Rating required is lowered to 6% Hit Rating (at 305 Weapon Skill.) Characters at level 1 start with a weapon skill cap of 5, and the weapon skill cap value increases by 5 based on your level.



While spells in Classic WoW can be resisted (comparable to missing with a melee weapon), weapon skill is not taken into consideration when determining if a spell will hit. If your weapon skill is 305 (from a racial bonus, for example), the formula is this: 5% + (315-305)*.1% = 6%. Weapon skill is only a factor for melee attacks. With 300 weapon skill against a level 63 mob, glancing blows reduces damage from 100% to 70%. Every level increases the cap of your Weapon Skill by 5, up to a maximum of 300. A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. You need 9% Hit Rating to be Hit Capped if you have no +weapon skill beyond 300. So the hit cap for trolls with bows or dwarves with guns is 6%.