We learn lessons and test ideas that we can... Two intensive days of close quarter combat training with Adrian Rosslee taught me a lot about myself. It is powered by the same "Snowdrop" engine from first game.Among the improvements made from the first game is that weapons can ⦠In multiplayer, the "AUG HBAR" LMG takes the form of a correct Steyr AUG HBAR (Heavy Barrel), in contrast to the singleplayer, where it appears as an AUG A2. The Magpul Masada appears in the game under the name "ACR", actually the name of its successors manufactured by Bushmaster and Remington. In times like these, we need to support each other. Strangely, the EMP has no effect on the sight. It has very low recoil even in full automatic, making it a versatile all-range weapon. In singleplayer, it is used by some Brazilian Militia members. In singleplayer, it can be found in an armory in "The Gulag", in a basement armory in "Loose Ends", and in the "Museum" level. The weapons is also available in several Spec-Ops missions. Like in Call of Duty 4, a western 40mm grenade stands in for the Russian VOG-25 40mm grenade, and the player is incorrectly shown flicking the launcher downwards to eject a spent grenade casing upon firing the weapon, even though the real VOG-25 grenades are caseless; a full western 40mm grenade stands in for said spent grenade casing. The Zahal Masada is perfect for civilians and Law ⦠The handle itself is the early version which was seen at the 2007 SHOT Show and can be found on A&K airsoft versions. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk. The STANAG magazines found in the webbing of some characters are once again modeled after airsoft magazines. The Glock 19X has some unique features that are worth exploring a bit. The rear sight is no longer backwards, but it is mounted much further forwards in order to retain the same placement for the rear post. However, the bolt hold-open functionality is still absent. The empty reload also shows the operator smacking the bolt release tab rather than thumbing it as with the original game. The model appears to be an updated version from Call of Duty: Infinite Warfare. It is equipped with the IMI Defense MRS-M handguard which is depicted with slightly misplaced and fewer vent holes. It is the last sniper rifle to be unlocked in multiplayer, where it is listed incorrectly as an "M21 EBR", likely to remind players of the actual M21 in Modern Warfare. It is only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out. Interestingly, the barrel of the Anaconda on the weapon's world model reads "BRAD ALLENCONDA", a reference to Brad Allen, the head weapon designer of Infinity Ward. In Multiplayer, the 30-round magazines hold only 20 rounds by default, and only go up to 30 with the Extended Mags attachment. It can fire both barrels at the same time; note that while the in-game model appropriately has two triggers, the Create-a-Class icon has only one. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. In the remastered version, A-10 Thunderbolt II airplanes can be seen on the airfield at Firebase Phoenix, armed with General Electric GAU-8/A Avenger rotary cannons. Surprisingly, quite a few Americans, most notably Corporal Dunn (voiced by Barry Pepper), use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them; in fact, the Desert Eagle has never been issued as a standard sidearm by any military whatsoever, having only ever been used by Poland's JW GROM premier special forces unit and Portugal's elite Special Operations Group police unit, in very limited service. The AKM is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game. Instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. The shooter would have to manually load a round into the chamber by racking the bolt, effectively making the gun a bolt action. John "Soap" MacTavish of Task Force 141. Weirdly, the bolt is animated to cycle as the shotgun is fired (visible when aiming down sights), rather than when the player character works the pump after the shot. The MW2R CheyTac M200 seems to be a more detailed version from Call of Duty: Infinite Warfare, and has similar initial draw/inspect animations. Although of Swiss origin, the use of the Brügger & Thomet MP9 by the Russian Airport Security during the "No Russian" level is correct, as it is in use by the FSB Alpha counterterrorist unit and by Russian law enforcement in real life. But then they are built like tanks! The FGM-148 Javelin launcher is another available launcher for use in the game. The weapon is modeled with a civilian 4-shot magazine tube; like MW1, the M1014 has a 7-round capacity in singleplayer (the capacity of the military version), and has the correct modeled capacity in multiplayer (extended to 6 rounds with Extended Mags). In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, and some Russian troops; the latter is incorrect, as while the RPD is Russian in origin, it was phased out during the 1960s in favor of the PKM. The remaster features an even more detailed WA 2000, found in same singeplayer missions. This time the pistol's hammer is correctly cocked. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available. Despite being a rare example of a modern Russian firearm in the original Modern Warfare trilogy, it is only ever used by Russian Paratroopers and Makarov's Ultranationalists as a backup sidearm, most notably in the injured "last stand" state. The Rangers and the Winchester Model 1887 shotguns can also be dual-wielded. Near the end of the game, the player gets to fire an Uzi during a boat chase. The dovetail mount at the top of the receiver is replaced with a strip of Picatinny rails. Like in Call of Duty 4, the game effectively animates all handguns as operating in DAO (Double Action Only) mode. From Internet Movie Firearms Database - Guns in Movies, TV and Video Games, Sentinel Arms Striker-12 / Armsel Protecta Hybrid, Having decided to forsake all sensible armament, Call of Duty 4: Modern Warfare / MW Remastered, http://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&oldid=1398666. Officially released worldwide on November 10, 2009, MW2 was ⦠and the Spec Ops mission "The Pit". Most AK-47s are seen with arctic or desert camouflage, although some in the level "Loose Ends" have digital and woodland camouflage. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The stock is a hybrid between the standard stock and the humped stock. Beyond that, the in-game model is odd in a few more ways: the winding key is modeled as a weird spike (likely modeled after a particular gun where the winding key is stripped down to just its post), while the muzzle is modeled with a strange protrusion. In multiplayer, its kill icon in the killfeed is also shown with a vertical foregrip, despite said attachment being unavailable for the SCAR in multiplayer. A GAU-12/U is mounted on AC-130 gunships, alongside the Bofors 40mm and M102 Howitzer. ...Click for more info ... Quick Release scope mount base for Remington 788, with attachment screws. The front sight is loosely based on the Masada's front sight, while the rear sight appears to be loosely based on the Magpul MBUS. During briefing for "No Russian" a newspaper article is seen showing one of "Makarov's men" (according to the caption) with a Daewoo K2. The FAL returns largely unchanged in Modern Warfare 2 Campaign Remastered although it only holds 20 shots in the 30-round magazines, as in the original game's multiplayer. It is the sidearm of arms dealer Alejandro Rojas' assistant Faust and the Brazilian Militia. In real life, the Steyr AUG (A1) was used by VDV and by FSB Spetsnaz units (now out of service). In singleplayer, it is used by the US Army Rangers, Task Force 141, Shadow Company, and Makarov's terrorists. Spares and accessories online. Then of course my first round of Remington ammo jammed. During briefing for "No Russian" a newspaper article is seen showing an Ultranationalist with a Galil. It is also mounted backwards. The Heckler & Koch USP45 returns from Call of Duty 4: Modern Warfare, appearing in singleplayer and multiplayer. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon. It is shown with a custom folding charging handle and custom sights, consisting of a rail mounted rear sight and a flip up front sight. In singleplayer, it is used by Russian police, Russian military, Shadow Company, and Task Force 141. It is fitted with an LHV47 (or its airsoft clone from King Arms) railed handguard, IO Inc SCOP0040 scope mount, T6 stock adapter, Vltor IMod Stock, and a Saiga 12 breaching muzzle brake. Colored versions are used to mark killstreak drop locations for some multiplayer killstreaks. In singleplayer, it is the first weapon provided to the player. In multiplayer, it can be equipped with extended magazines like all the other SMGs. Like in Call of Duty 4, it is incorrectly shown with a reciprocating charging handle. The UMP in the remaster has different markings on the receiver, and for some reason the reloading animations have been completely redone, without an HK slap-style reload like the MP5K. View attachment 812477 View attachment 812478. An Mk 14 Mod 0 EBR can be seen on the background of the Spec Ops main menu. The in-game belt box itself is an M249 belt box with grooves resembling a PKM belt box. The Beretta 92SB returns from Call of Duty 4: Modern Warfare, once again standing in as the military issue M9. It is generally fitted with a reflex sight, and it uses a suppressor in some levels. The L86A1 Light Support Weapon appears as the "L86 LSW", identified as the A1 by its round charging handle. Like in Modern Warfare Remastered, the charging handle is correctly pulled after replacing the belt. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody. The "M93 Raffica", classified under the Machine Pistol category, is a Beretta semi-automatic pistol converted to resemble and function like a Beretta 93R. In singleplayer, it is used by Russian Troops, Shadow Company, and occasionally by Task Force 141 and Brazilian Militiamen. Its charging handle is incorrectly animated to reciprocate when firing. It is primarily used by the U.S. Army Rangers and Task Force 141, including Soap. A Desert Eagle Mark XIX with a black barrel and slide and chrome frame is a sidearm available in MW2. A more likely alternative would be the PP-2000 featured in the game or the SR2-Veresk. It has a Mr. Yuk sticker on the scope cover. M242 Bushmaster Chaingun are present on M2 Bradley Infantry Fighting Vehicles used by the US Army. It has low recoil and great accuracy when aiming down its sights. As shotguns are largely hipfired anyway, dual wielding the 1887's basically doubled the damage without downsides, making them notorious in the community before a patch decreased their Akimbo range to be more comparable to the dual Rangers. Like the M4A1, many of these have M203 grenade launchers. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. A suppressed version, the "MP5KSD", is available in the campaign mission "Loose Ends" and in the Spec Ops missions "Hidden" and "Estate Takedown". It is also shown operating with a closed bolt, which is only the case for a production run of semi-automatic civilian models in 2018-2019. The depiction of the Intervention within Modern Warfare 2 propelled the weapon into relative infamy; while the weapon itself was never deemed as "overpowered", a number of factors displayed in this game specifically (the overuse of the weapon in multiplayer, its distinctive sounds and animations, the use of hitmarkers and the general stereotype of Call of Duty generally being enjoyed by loud, skill-lacking, faux-MLG "tryhards") has made the Intervention a staple of "montage parodies", along with the infamous acts of "no-scoping" and "quick-scoping". It only fires in 3-round bursts, and incorrectly holds 30 rounds in a 25-round FAMAS magazine. 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